Guide – DeathKnight class

The DeathKnight class is not one of my favorites, but can be very powerful if you know how to combine specials and use them at the right time. For instance, Curse is a good boost, but takes away your hitpoints, so you would probably use it at the beginning of battle, when you have full HP. Basically, this armor is not just throwing darts aimlessly at a random special. You have to choose them wisely, and use them right.

Cool looking! This makes you look much more evil than Necromancer.

This just looks like a normal armor in black and yellow. Necromancer looks much better than this.

Where to get: You can get this at the Necropolis by speaking to Artix after having both fully trained Paladin and Necromancer.

The skills:

Infliction – 200% Fire damage at cost of 25% HP
You’ll lose 25% of your health when you do this. But you do 200% damage!

Cold Blast – Cast to all enemies
This does ice damage, and is not a multi-attack.

Wither – -30% Energy dmg. for 3 turns
How misleading. Your enemy will just do -30% dmg. for 3 turns. This has nothing to do with the Energy element.

Multi Strike – Hits all enemies
Self-explanatory.

Final – Guaranteed Crit.
If you don’t know what this does, you have a lot to learn.

Stun – Stuns for three rounds.
Stuns for three rounds.

Shield – 80+ Parry, 3 turns
Most shields are +80 Block for two turns, but this is even better! 3 turns!

Coil – Steal Life and replenish 10% HP over 3 turns
So you’ll steal life. However, the damage that your enemy gets is Darkness, so if it has 200% Darkness resistance, it will heal your enemy as well!

Curse – -10% HP & +15% Dmg. Toggle On/Off
Pretty self explanatory. You’ll lose 10% HP for every time you attack with it. Note that you will be cursed even after the battle is over!

Blast – 50% Dmg. -25% Darkness to enemy
You enemy will lose 25 resistance to darkness! Yay! This is an attack, but you’ll only do half of what you would’ve done.

Call Minion – Call Minion
Do this if you’re feeling lucky. Because you have about a 20-30% chance of getting a minion that does double damage.

Demon – 150% Dmg. -25% To all resist
You’ll do 150% Dmg., and your enemy willl get -25% weakness to EVRYTHING for the entire battle.

Ultimate – Every piece of DK items adds Dmg.
You can get the DK items from one of Artix’s random quests; the Sir Malifact quests. You will have to do it about 10 times before actually getting the items.

Deadly Strike – Mega Attack
3 hits.

Shorter Link: http://wp.me/phwNB-k

13 Responses

  1. i didnt learned infliction and wither,
    i learned Fiery and boost instead…
    Anyone know how this happend and how i maybe can turn it back?

  2. I’m not sure what happened.
    Where are the abilities located on your abilities screen? For instance, Shield is to the right of the Attack button. Where are those to abilities?

  3. you probably have a different class there are 3 classes warrior,mage,rogue

  4. Yes, are you sure that the class you’re talking about is Deathknight?

  5. if you are a mage you have inflict/wither

  6. some of the attacks are DA right?

  7. Yes, I believe for most armors, half of the abilities are available to non-DAs

  8. Ok, the reason you have boost and fiery is because the abilities listed above are from before the armor was released during the testing for the armors, obviously, AE thought it was too overpowered or a bad ability or w/e, but now the abilities are boost and fiery, not infliction and wither, don’t worry about it.

  9. but why do i have infliction and wither.

  10. your dk abilities vary depending on the class you started out with. rouge, worrior, or mage.

  11. DK is so cool
    evil rules! woehahahahaha

  12. dk is great

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